Cymetona is a video game and cybertext installation. The work is a way of traversing text and story like a dérive. In a time where we look more and more to screens and are surrounded by an algorithmic space that we can enter and leave at will. We should rethink the way we read and use text, instead of reading as humans we should start thinking about text as the cyborgs we already are. Traverse a (digital) text in a playful way, inspired by the medium. Look more than you read. The work consists of a video game and drawings. In the video game, you can discover the stories and ideas of the inhabitants, the story is decided by the choices the player makes while talking to the inhabitants. The texts inside the game are generated based on existing video game conversations. The drawings of these digital inhabitants are on the same material the computer runs the game from, etched print plates.